

Always one for the last laugh, Rugal activated the self-destruct sequence of Blacknoah, seemingly going down with the ship. In the battle that followed, he was eventually beaten by Kyo. Rugal defeated Saisyu aboard his private floating fortress, the ship Blacknoah, but his victory was interrupted by the arrival of the champion Japan Team. Rugal was a strong fighter himself, but nearly met his match in one fighter: Saisyu Kusanagi, father of the young Kyo, who had entered the tournament as part of the Japan Team. Rugal had the morbid habit of taking his fallen opponents, and dipping them in molten metal, turning them into trophies for his personal collection. (Note that the fighters almost universally hail from other countries than the one they represent!) Rugal had taken the idea of the tournament from its two previous hosts, the infamous Geese Howard and Wolfgang Krauser, changing the rules to a three-on-three tourney. In 1994, teams of three fighters representing countries around the world were invited to participate in a grand tournament, organised by the enigmatic Rugal.

Story: The first game was not the first King of Fighters tournament.Platform: Neo-Geo AES, Neo-Geo MVS, Neo-Geo CD, Playstation 2 (as The King of Fighters '94 Remix).The next in the KoF series, The King of Fighters XI, will be released in 2005 on Atomiswave. After 2003, however, SNK-Playmore (the current owners of SNK's intellectual properties) announced that the company was abandoning the Neo-Geo as a platform, moving to Sammy's Atomiswave, a Dreamcast-based arcade system. For the first time, players would pit three fighters against each other to see who prevailed add to this a proper storyline, a handful of new characters to explore, and the promise of yearly updates, and gamers were hooked.įrom 1994 to 2003, there have been yearly releases of The King of Fighters, all but two advancing the storyline further. was something new entirely, taking characters from SNK's most popular series, and pitting them against one another in a team-based fight. In 1994, SNK released a game that would change this forever. Sometimes another player would join him, and they would enjoy a few minutes beating on one another. Up until now, fighting games, theirs included, had been one-on-one affairs a player would walk up, desposit his coin, and start mashing buttons. Their Neo-Geo systems, the (internally identical) MVS and AES being home to a host of games such as the acclaimed Fatal Fury, Art of Fighting, and Samurai Shodown series, but SNK wanted to go one step further. SNK have a long history of making compelling, simple and curiously addictive arcade games.
